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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Commodore64

Kung-Fu Master

Kung-Fu Master
GenreBeat em Up
DeveloperChoice Software
PublisherU.S. Gold
Released1986
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Kung Fu Master is a great but tough side scrolling beat 'em up game released for the arcades in 1984 by Irem and converted to a variety of 8bit platforms (Amstrad CPC, ZX Spectrum, Commodore 64, Atari 2600/7800, Nintendo NES) in 1986.
 
Review
Kung-Fu MasterSTORY / GAMEPLAY
In Kung Fu Master you control Keiji Thomas, a young martial artist whose mission is to find and rescue his love interest Sylvia, kidnapped by an evil man called Mr. X! His girlfriend is kept inside the last floor of a temple and Thomas must reach the top floor alive. Your mission is to fight your way through five side-scrolling floors, swarmed by enemies, using your punches and kicks. The villains vary from young Kung-Fu students to masters, so this mission will not be a walk in the park. Some enemies throw weapons like knives at you but you can kick them in the air and send them back to their holder. Each floor features a few deadly spots like deadly exploding pots dropping as you walk (not to mention the dragons that appear and spit fire at you or some snakes that roam around, ready to strike. At the end of each floor (just before you get into the elevator - for the CPC version and stairs for the C64) you are called to confront a big boss. On the top floor is Mr. X himself and he really is very powerful.
Kung-Fu Master is a great action beat 'em up game but it also has a very high level of difficulty as you progress. The enemy sprites can sometimes overcrowd the screen (coming continuously from your left and right along with the exploding pots that drop from the ceiling. This deadly combination makes your life rather short...and the game very frustrating!

GRAPHICS / SOUND
The C64 version is nicely done with some nice level details that look similar to the CPC counterpart. Comparably, the sprites and scrolling are faster compared to the CPC (and ZX) version (this is SID!).
The game's sound on the C64 is great and includes in-game music along with a few catchy sound effects.
 
Screenshots
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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